Difference between revisions of "Elements:Explosives"

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This category contains 17 elements.
 
This category contains 17 elements.
 
The elements in this category all burn when exposed to fire (except fire itself, c5 and sub zero flame), each element has different properties that cause it to react in the simulator differently. Pressure, heat, [[Electronics| electricity]], contact with other particles, fire, plasma and even water can be triggers to certain elements in this category.
 
The elements in this category all burn when exposed to fire (except fire itself, c5 and sub zero flame), each element has different properties that cause it to react in the simulator differently. Pressure, heat, [[Electronics| electricity]], contact with other particles, fire, plasma and even water can be triggers to certain elements in this category.

Revision as of 00:56, 18 May 2012

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This category contains 17 elements. The elements in this category all burn when exposed to fire (except fire itself, c5 and sub zero flame), each element has different properties that cause it to react in the simulator differently. Pressure, heat, electricity, contact with other particles, fire, plasma and even water can be triggers to certain elements in this category.

Thermite [THRM]

Type: powder

Temp: 22.00

Color: light brown

Thermite will only react with fire, plasma and lava, and life. It generates huge amounts of heat (Around 9725.85 C just after ignition). Thermite produces Broken Metal as a result of the cooling of the Molten Thermite.

Fireworks [FIRW]

Type: powder

Color: Orange

Temp: 22.00

After contacting fire, Fireworks will shoot off upward and explode with hot (6000°-9000°) and colorful embers.

Destructive Bomb [DEST]

Type: powder

Color: Red (shimmers when exploding)

Much more destructive than BOMB. Upon impact with another particle, DEST releases high amounts of heat and pressure, melting and then scattering most elements. DEST survives for many frames after the initial impact and often tends to dig into whatever is in the way. It also starts fission reactions when it has contact with deuterium or plutonium.

First Fireworks made [FWRK]

Type: powder

Color: Dark Grey

Temp: 22.00

Explode with neutrons and with heat (start exploding at 200°). Jumps higher than FIRW but has odd trajectories and pale embers. Explodes when hot (7000°-10000°) .

Rubidium [RBDM]

Type: solid

Color: Very light grey

Temp: 22.00

Explodes on contact with WATR, ACID and FIRE. Will not explode with electricity, unlike other explosives. It will instead conduct SPRK just like normal metal. Melts into liquid rubidium at ~37.8c.

Liquid Rubidium [LRBD]

Type: liquid

Color: Grey

Temp: 67.00

Liquid form of rubidium, explodes when in contact with WATR, ACID and FIRE, Conducts.

C-4 [C-4]

Type: solid

Color: Purple

Temp:22.00

Pressure sensitive explosive. Will explode when exposed to high positive pressure, sparks or heat. Transforms into Goo when exposed to Neutrons.

Nitroglycerin [NITR]

Type: liquid

Color: green

Temp: 22.00

Explodes under high pressure, electricity and flame. Turns to Oil when exposed to Neutrons. When mixed with CLST, you can make TNT (similar process to real life).

Gunpowder [GUN]

Type: powder

Color: grey

Temp:22.00

Explosive in powder form. Can be ignited by electricity and fire and 400.00C temp.

Fire [FIRE]

Color: Red (with orange glow)

Temp: 422.00

Ignites flammable substances. Heats up other elements. When heated up enough turns to plasma [PLSM].

C-5 [C-5]

type: solid

Color: Blue

Temp: 22.00

Explodes when cold, produces CFLM and pressure. Only reacts with LO2, LN2, CFLM and any other liquid cooled to below 99K (-174C). Not pressure sensitive.

Bomb [BOMB]

Type: powder

Color: Light Yellow (shimmers when in high velocity)

Temp: 22.0

Explodes when it touches any other particles except for Diamond, Clone, Breakable Clone, PCLN, or any type of Wall. when Bomb explodes, all particles within an 8 pixel radius is destroyed (except for diamond, clone, etc), explodes at 9725.85 degrees. Bomb shrapnel is ejected at the explosion temperature after explosion occurs, causing minimal collateral damage. However, the shrapnel's conductivity rapidly decreases with its life and will cease to exist after a while.

Lightning [THDR]

Color: Light Yellow

Temp: 9000.00

Very hot liquid-like substance, passes a SPRK to any conductive materials. One of the most destructive elements, will create a strong pressure shock wave (256 pressure) as well as conducting its temperature when in contact with non-metals (or metals that are unable to conduct electricity because a spark has just passed by). THDR's movements are not affected by pressure.

Although it is spelt THDR, it is actually meant to be lightning, which is now dwarfed by the more accurate element LIGH.

Sub-zero flame [CFLM]

Color: Light blue (blue glow)

Temp: -273.15

'Fire' that burns at -273.15 degrees. Will ignite C-5

Gravity Bomb [GBMB]

Type: powder

Color: Blue (shimmers when in high velocity)

Temp: 22.00

Sticks to the first particle it touches and creates a burst of positive gravity, then a strong burst of negative gravity. When it's life is above zero, it becomes active, when it's life recedes back to zero, it detonates. Newtonian Gravity must be ENABLED for it to work.

Trinitrotoluene [TNT]

Type: solid

Colour: earthy red

Temp: 22.00

A solid explosive similar to C-4, but creates more pressure and less fire. It is quite a hot explosive, hot enough to melt METL. TNT will explode into bomb shrapnel upon detonation. TNT is the only explosive that explodes instantaniously upon ignition. It was added in version 69.0 beta.

Ignition cord [IGNC]

Type: explosive/fuse

Colour: mustard yellow

Temp: 22.00

A slow burning "fuse like" material. Ignition cord, unlike fuse, can be ignited by fire as well as hot materials. It burns with sparks and fire and at low temperatures. Ignition cord can be used as a delay to set off low grade explosives, it also burns even when in water. Neutrons can pass through Ignition cord without distortion. Added in v70.0.