Difference between revisions of "Element:URAN"
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== Creation == | == Creation == | ||
− | Excluding obvious ways, such as by brush or {{ | + | Excluding obvious ways, such as by brush or {{MaterialBtn|CLNE}}, {{MaterialBtn|URAN}} can be created in a variety of ways: |
* By {{MaterialBtn|PLUT}} fission; | * By {{MaterialBtn|PLUT}} fission; | ||
* By {{MaterialBtn|PROT}} collisions at high velocity; | * By {{MaterialBtn|PROT}} collisions at high velocity; |
Revision as of 14:02, 19 October 2023
Properties | |
---|---|
Section | Radioactive |
Spawn temperature | 52°C |
Heat Conductivity | 100% |
Relative weight | 90 |
Gravity | 0.4 |
Acid dissolve rate | 0% |
Flammability | 0 |
State | Powder |
Misc properties | |
Radioactive, harmful to STKM | |
Source code |
A nuclear reaction byproduct that heats up quickly under pressure.
Creation
Excluding obvious ways, such as by brush or , can be created in a variety of ways:
- By fission;
- By collisions at high velocity;
- By molten , with 1/312500 frequency, while under 100+ pressure and at least 4726.85C.
Heating
How hot will be the next frame is calculated by the formula T+p(T/2000), where p is the pressure and T is the current temperature. However, there are a few nitpicks:
- When the pressure is negative, does not cool down;
- with the temperature of absolute zero, if heat simulation is enabled and the pressure is positive, will heat up to -273.14°C the next frame.
Because of it's heating properties, is used a lot in nuclear reactors all across the game. + combo is used widely because hot makes a lot of pressure and pressurised makes a lot of heat, which results in a positive feedback loop.
Language: | English |
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