Difference between revisions of "Powder Toy Lua API"
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− | The Powder Toy Lua API is a set of objects and functions that was introduced in version 83 (The TPT++ Release). They allow control over some aspects of the game, including graphics, element interactions and interfaces. | + | The Powder Toy Lua API is a set of objects and functions that was introduced in version 83 (The TPT++ Release). They allow control over some aspects of the game, including graphics, element interactions, and interfaces. |
− | boxmein made | + | boxmein made a massive reference to most parts of the API, including some that are not added to this wiki yet. |
You can find it [https://www.boxmein.net/tpt/tptelements/reference/lua-reference.html here]. | You can find it [https://www.boxmein.net/tpt/tptelements/reference/lua-reference.html here]. | ||
Revision as of 13:20, 27 April 2019
The Powder Toy Lua API is a set of objects and functions that was introduced in version 83 (The TPT++ Release). They allow control over some aspects of the game, including graphics, element interactions, and interfaces.
boxmein made a massive reference to most parts of the API, including some that are not added to this wiki yet. You can find it here.
The API is split into several categories
- Interface
- Includes UI components such as buttons, labels and checkboxes, access to the very primitive window manager and input events
- Renderer
- Methods and constants for interacting with the display mode
- Elements
- Methods and constants for modifying and creating elements
- Simulation
- Methods for modifying the state of the simulation
- Graphics
- Methods for drawing simple shapes and text on screen.
- File System
- Functions for creating, deleting, modifying and enumerating files and folders.
- Event
- Listen for events, such as mouseclicks or key presses.
- Bit
- Doesn't actually provide any interaction with the game, but provides some functions for performing bitwise operations on integer numbers.
- Legacy
- Old Lua API with the tpt.* prefix