Difference between revisions of "Powder Toy Lua API"
m (updogged the tptelements link) |
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; [[Lua_API:File_System|File System]] | ; [[Lua_API:File_System|File System]] | ||
: Functions for creating, deleting, modifying and enumerating files and folders. | : Functions for creating, deleting, modifying and enumerating files and folders. | ||
+ | ; [[Lua_API:Event|Event]] | ||
+ | : Listen for events, such as mouseclicks or key presses. | ||
; [[Lua_API:Bit|Bit]] | ; [[Lua_API:Bit|Bit]] | ||
: Doesn't actually provide any interaction with the game, but provides some functions for performing bitwise operations on integer numbers. | : Doesn't actually provide any interaction with the game, but provides some functions for performing bitwise operations on integer numbers. |
Revision as of 16:23, 27 November 2018
The Powder Toy Lua API is a set of objects and functions that was introduced in version 83 (The TPT++ Release). They allow control over some aspects of the game, including graphics, element interactions and interfaces.
boxmein made an massive reference of the most parts of the API, including these not added to this wiki yet. You can find it here.
The API is split into several categories
- Interface
- Includes UI components such as buttons, labels and checkboxes, access to the very primitive window manager and input events
- Renderer
- Methods and constants for interacting with the display mode
- Elements
- Methods and constants for modifying and creating elements
- Simulation
- Methods for modifying the state of the simulation
- Graphics
- Methods for drawing simple shapes and text on screen.
- File System
- Functions for creating, deleting, modifying and enumerating files and folders.
- Event
- Listen for events, such as mouseclicks or key presses.
- Bit
- Doesn't actually provide any interaction with the game, but provides some functions for performing bitwise operations on integer numbers.
- Legacy
- Old Lua API with the tpt.* prefix