Difference between revisions of "Elements:Explosives"
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Sticks to the first particle it touches and creates a burst of positive gravity, then a strong burst of negative gravity. When it's life is above zero, it becomes active, when it's life recedes back to zero, it detonates. Newtonian Gravity must be '''ENABLED''' for it to work. | Sticks to the first particle it touches and creates a burst of positive gravity, then a strong burst of negative gravity. When it's life is above zero, it becomes active, when it's life recedes back to zero, it detonates. Newtonian Gravity must be '''ENABLED''' for it to work. | ||
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+ | == [[Element:NUKE|Nuke]] == | ||
+ | ''Description:'' | ||
+ | Nuke. Detonates if contact on anything, explodes into hot NEUT. | ||
+ | Type: powder | ||
+ | |||
+ | Colour: Cyan (0X00FFFF), shimmers when in high velocity | ||
+ | |||
+ | Temp: 22.00 | ||
+ | |||
+ | When touches anything, detonates itself in 100 frames into hot Neutrons of 9785.15 C and pressure of 50. Does not explode on DMND, CLNE, CONV, VOID, PVOD, PUMP, GPMP, DLAY, PCLN, and VACU, BHOL, NBHL. Or with INST. | ||
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[[Category:Elements]] | [[Category:Elements]] |
Revision as of 10:05, 5 January 2014
Language: | English • 한국어 • polski • русский • 中文 |
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Most elements in this category all burn or react when exposed to fire (except fire itself, c5 and sub zero flame), each element has different properties that cause it to react in the simulator differently. Pressure, heat, electricity, contact with other particles, fire, plasma and even water can be triggers to certain elements in this category.
Contents
Fire
Description: Ignites flammable materials. Heats air.
Type: gas (considered a powder for some walls)
Color: Red (with orange glow)
Temp: 422.00
Ignites flammable substances. Heats up other elements. When fire itself is heated up enough it turns to plasma Element:PLSM.
Gunpowder
Description: Gunpowder. Light dust, explodes on contact with fire or spark.
Type: powder
Color: grey
Temp:22.00
Explosive in powder form. Can be ignited by electricity and fire and 400.00C temp.
Nitroglycerin
Description: Nitroglycerin. Pressure sensitive explosive. Mix with CLST to make TNT.
Type: liquid
Color: green
Temp: 22.00
Explodes under high pressure, electricity and flame. Turns to Gas and a very small amount of DESL when exposed to Neutrons. When mixed with CLST, you can make TNT (similar process to real life).
C-4
Description: Solid pressure sensitive explosive.
Type: solid
Color: Pink
Temp:22.00
Pressure sensitive explosive. Will explode when exposed to high positive pressure, sparks or heat. Transforms into Goo when exposed to Neutrons.
Rubidium
Description: Rubidium. Explosive, especially on contact with water. Low melting point.
Type: solid
Color: Very light grey
Temp: 22.00
Explodes on contact with WATR, ACID and FIRE. Will not explode with electricity, unlike other explosives. It will instead conduct SPRK just like normal metal. Melts into liquid rubidium at ~37.8c.
Liquid Rubidium
Description: Liquid Rubidium.
Type: liquid
Color: Grey
Temp: 67.00
Liquid form of rubidium, explodes when in contact with WATR, ACID and FIRE, Conducts.
Lightning
Description: Lightning! Very hot, inflicts damage upon most materials, transfers current to metals.
Color: Light Yellow
Temp: 9000.00
Very hot liquid-like substance, passes a SPRK to any conductive materials. One of the most destructive elements, will create a strong pressure shock wave (256 pressure) as well as conducting its temperature when in contact with non-metals (or metals that are unable to conduct electricity because a spark has just passed by). THDR's movements are not affected by pressure.
Thermite
Description: Thermite. Burns at extremely high temperature.
Type: powder
Temp: 22.00
Color: light brown
Thermite will only react with fire, plasma, lava and life. It generates very large amounts of heat (Around 3000 C just after ignition). Thermite produces broken metal as a result of the cooling of the molten thermite.
Thermite will explode into molten THRM/LAVA (THRM), around the 3000 C if contact on fire or plasma.
Sub-zero flame
Description: Sub-zero flame.
Color: Light blue (blue glow)
Temp: -273.15
'Fire' that burns at -273.15 degrees. Will ignite C-5 and ANAR, but not most explosives.
Will not burn other solids.
Fireworks
Description: Fireworks! Colorful, set off by fire
Type: Powder
Color: Orange (but changes after ignite)
Temp: 22.00
After contacting fire, Fireworks will shoot off upward and explode with hot (6000°-9000°) and colorful embers. Use Decorations to change ember colors.
Explodes when tmp = >1, and life = 0.
Lightning
Description: Lightning. Change the brush size to set the size of the lightning.
Type: energy (sort of)
Temp: depends on LIGH size. At smallest size it is 0K, up to max temperature at big sizes
Destructive Bomb
Description: More destructive Bomb, can break through virtually anything.
Type: powder
Color: Red (shimmers when exploding)
Much more destructive than BOMB. When within 2 pixels of another element (except for Diamond, any type of clone, or any type of Wall), DEST releases high amounts of heat and pressure, melting and then scattering most elements. DEST survives for many frames after the initial impact and often tends to dig into whatever is in the way.
Original Fireworks
Description: Original version of fireworks, activated by heat/neutrons.
Type: powder
Color: Dark Grey
Temp: 22.00
Explode with neutrons and with heat (start exploding at 200°). Jumps higher than FIRW but has odd trajectories and pale embers. Explodes when hot (7000°-10000°) . Use Decorations to change ember colors.
Bomb
Description: Bomb. Explodes and destroys all surrounding particles when it touches something.
Type: powder
Color: Light Yellow (shimmers when in high velocity)
Temp: 22.0
Explodes when it touches any other particles except for Diamond, any type of clone, or any type of Wall. when Bomb explodes, all particles within an 8 pixel radius is destroyed (except for diamond, clone, etc), explodes at 9725.85 degrees. Bomb shrapnel is ejected at the explosion temperature after explosion occurs, causing minimal collateral damage. However, the shrapnel's conductivity rapidly decreases with its life and will cease to exist after a while.
C-5
Description: Cold explosive, set off by anything cold.
Type: solid
Color: Blue
Temp: 22.00
Explodes when cold, produces CFLM and pressure. Only reacts with LO2, LN2, CFLM, TRON and any other liquid cooled to below 99K (-174C). Not pressure sensitive.
Trinitrotoluene
Description: TNT, explodes all at once Type: solid
Colour: earthy red
Temp: 22.00
A solid explosive similar to C-4, but creates more pressure and less fire. It is quite a hot explosive, hot enough to melt METL. TNT will explode into bomb shrapnel upon detonation. TNT is the only explosive that explodes instantaneously upon ignition. It was added in version 69.0 beta.
Ignition cord
Description: Ignition cord. Burns slowly with fire and sparks. Type: explosive/fuse
Colour: mustard yellow
Temp: 22.00
A slow burning "fuse like" material. Ignition cord, unlike fuse, can be ignited by fire as well as hot materials. It burns with sparks and fire and at low temperatures. Ignition cord can be used as a delay to set off low grade explosives, it also burns even when in water. Changing its tmp, to a higher tmp rating, will have it last longer when it is ignited by fire. Neutrons can pass through Ignition cord without distortion. Added in v70.0.
Gravity Bomb
Description: Gravity bomb sticks to the first element and produce a strong gravity push. Type: powder
Color: Blue (shimmers when in high velocity)
Temp: 22.00
Sticks to the first particle it touches and creates a burst of positive gravity, then a strong burst of negative gravity. When it's life is above zero, it becomes active, when it's life recedes back to zero, it detonates. Newtonian Gravity must be ENABLED for it to work.
Nuke
Description: Nuke. Detonates if contact on anything, explodes into hot NEUT. Type: powder
Colour: Cyan (0X00FFFF), shimmers when in high velocity
Temp: 22.00
When touches anything, detonates itself in 100 frames into hot Neutrons of 9785.15 C and pressure of 50. Does not explode on DMND, CLNE, CONV, VOID, PVOD, PUMP, GPMP, DLAY, PCLN, and VACU, BHOL, NBHL. Or with INST.