Difference between revisions of "Element:URAN"

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m (Removed some MaterialBtns)
 
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== Creation ==
 
== Creation ==
Excluding obvious ways, such as by brush or {{MaterialBtn|CLNE}}, {{MaterialBtn|URAN}} can be created in a variety of ways:
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Excluding obvious ways, such as by brush or {{Material|CLNE}}, URAN can be created in a variety of ways:
 
* By {{MaterialBtn|PLUT}} fission;
 
* By {{MaterialBtn|PLUT}} fission;
 
* By {{MaterialBtn|PROT}} collisions at high velocity;
 
* By {{MaterialBtn|PROT}} collisions at high velocity;
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== Heating ==
 
== Heating ==
How hot {{MaterialBtn|URAN}} will be the next frame is calculated by the formula T+p(T/2000), where p is the pressure and T is the current temperature. However, there is a nitpick:
+
The temperature of URAN for the next frame is calculated by the formula T+p(T/2000), where p is the pressure and T is the current temperature. However, when the pressure is negative, URAN does not cool down.
* When the pressure is negative, {{MaterialBtn|URAN}} does not cool down;
+
 
Because of it's heating properties, {{MaterialBtn|URAN}} is used a lot in nuclear reactors all across the game. {{MaterialBtn|URAN}}+{{MaterialBtn|BOYL}} combo is used widely because hot {{MaterialBtn|BOYL}} makes a lot of pressure and pressurised {{MaterialBtn|URAN}} makes a lot of heat, which results in a positive feedback loop.
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Because of its heating properties, URAN is used a lot in nuclear reactors all across the game. The combination of URAN and {{Material|BOYL}} is used widely because hot BOYL makes a lot of pressure and pressurised URAN makes a lot of heat, which results in a positive feedback loop.
  
 
{{Languages|Element:URAN}}
 
{{Languages|Element:URAN}}

Latest revision as of 09:39, 3 February 2024

URAN.png Uranium
Properties
Section Radioactive
Spawn temperature 52°C
Heat Conductivity 100%
Relative weight 90
Gravity 0.4
Acid dissolve rate 0%
Flammability 0
State Powder
Misc properties
Radioactive, harmful to STKM
Source code


A nuclear reaction byproduct that heats up quickly under pressure.

Creation

Excluding obvious ways, such as by brush or CLNE, URAN can be created in a variety of ways:

  • By PLUT.png fission;
  • By PROT.png collisions at high velocity;
  • By molten ROCK.png, with 1/312500 frequency, while under 100+ pressure and at least 4726.85C.

Heating

The temperature of URAN for the next frame is calculated by the formula T+p(T/2000), where p is the pressure and T is the current temperature. However, when the pressure is negative, URAN does not cool down.

Because of its heating properties, URAN is used a lot in nuclear reactors all across the game. The combination of URAN and BOYL is used widely because hot BOYL makes a lot of pressure and pressurised URAN makes a lot of heat, which results in a positive feedback loop.

Language: English