Difference between revisions of "Element:URAN"
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− | A nuclear reaction byproduct that heats up quickly under pressure | + | A nuclear reaction byproduct that heats up quickly under pressure. |
− | URAN can be created | + | == Creation == |
+ | Excluding obvious ways, such as by brush or {{Material|CLNE}}, {{Material|URAN}} can be created in a variety of ways: | ||
+ | * By {{MaterialBtn|PLUT}} fission; | ||
+ | * By {{MaterialBtn|PROT}} collisions at high velocity; | ||
+ | * By molten {{MaterialBtn|ROCK}}, with 1/312500 frequency, while under 100+ pressure and at least 4726.85C. | ||
+ | |||
+ | == Heating == | ||
+ | How hot {{MaterialBtn|URAN}} will be the next frame is calculated by the formula T+p(T/2000), where p is the pressure and T is the current temperature. However, there are a few nitpicks: | ||
+ | * When the pressure is negative, {{MaterialBtn|URAN}} does not cool down; | ||
+ | * {{MaterialBtn|URAN}} with the temperature of absolute zero, if heat simulation is enabled and the pressure is positive, will heat up to -273.14°C the next frame. | ||
+ | Because of it's heating properties, {{MaterialBtn|URAN}} is used a lot in nuclear reactors all across the game. {{MaterialBtn|URAN}}+{{MaterialBtn|BOYL}} combo is used widely because hot {{MaterialBtn|BOYL}} makes a lot of pressure and pressurised {{MaterialBtn|URAN}} makes a lot of heat, which results in a positive feedback loop. | ||
{{Languages|Element:URAN}} | {{Languages|Element:URAN}} |
Revision as of 14:01, 19 October 2023
Properties | |
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Section | Radioactive |
Spawn temperature | 52°C |
Heat Conductivity | 100% |
Relative weight | 90 |
Gravity | 0.4 |
Acid dissolve rate | 0% |
Flammability | 0 |
State | Powder |
Misc properties | |
Radioactive, harmful to STKM | |
Source code |
A nuclear reaction byproduct that heats up quickly under pressure.
Creation
Excluding obvious ways, such as by brush or CLNE, URAN can be created in a variety of ways:
- By fission;
- By collisions at high velocity;
- By molten , with 1/312500 frequency, while under 100+ pressure and at least 4726.85C.
Heating
How hot will be the next frame is calculated by the formula T+p(T/2000), where p is the pressure and T is the current temperature. However, there are a few nitpicks:
- When the pressure is negative, does not cool down;
- with the temperature of absolute zero, if heat simulation is enabled and the pressure is positive, will heat up to -273.14°C the next frame.
Because of it's heating properties, is used a lot in nuclear reactors all across the game. + combo is used widely because hot makes a lot of pressure and pressurised makes a lot of heat, which results in a positive feedback loop.
Language: | English |
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