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- === tpt.hud === <code>tpt.hud(number state)</code>27 KB (4,178 words) - 21:01, 10 March 2024
- *Improved HUD that shows much more information about particles like velocity, different t * '''DETE''', Detector. Generates electricity if contact with particles (no solids) and cools. Can be used in deffetent electric generators.33 KB (4,712 words) - 10:33, 17 January 2024
- | H || Show/Hide HUD | Ctrl + Arrow keys || Shift stamp in the direction of arrow key one pixel (no walls)5 KB (746 words) - 01:44, 6 October 2023
- You don't have to hide the HUD, it will automatically be hidden. * Select 'Audio' -> 'No audio':5 KB (613 words) - 19:47, 28 September 2011
- ...ticle slows down moving air (although not as big an effect as a wall). 1 = no effect, 0 = maximum effect. Solids are generally above 0.90f, along with mo | '''Loss'''|| How much velocity the particle loses each frame. 1 = no loss, .5 = half loss. Solids have it at 0. Only a few have it at 1, like en15 KB (2,395 words) - 18:27, 10 December 2023
- ...ered. You can set render / display modes, and change things related to the HUD / grid mode. Some renderer related functions are in the legacy tpt.* api. If called with no arguments, returns a table containing the currently activated render modes.12 KB (1,939 words) - 23:06, 28 March 2024
- | H || Show/Hide HUD | Ctrl + Arrow keys || Shift stamp in the direction of arrow key one pixel (no walls)2 KB (394 words) - 15:24, 27 November 2018