One question

  • EditorRUS
    23rd Jun 2011 Member 0 Permalink
    Would have been deemed a mod if I did not add a new game material, but will greatly improve the old ones? I mean,
    many new reactions (mixes)?

    ????? ?? ???????? ????? ???? ? ?? ??????? ? ???? ????? ????????,?? ??????????? ?????? ??????? ? ???? ????? ??????? ????? ????? ???????(??????????)?

    P.s.
    else if ((r&0xFF)==PT_GUNP && 15>(rand()%1000))
    part_change_type(r>>8,x+rx,y+ry,PT_DUST);
    else if ((r&0xFF)==PT_DYST && 15>(rand()%1000))
    part_change_type(r>>8,x+rx,y+ry,PT_YEST);
    else if ((r&0xFF)==PT_YEST)
    part_change_type(r>>8,x+rx,y+ry,PT_DYST);
    else if ((r&0xFF)==PT_WATR && 15>(rand()%100))
    part_change_type(r>>8,x+rx,y+ry,PT_DSTW);
    else if ((r&0xFF)==PT_PLEX && 15>(rand()%1000))
    part_change_type(r>>8,x+rx,y+ry,PT_GOO);
    else if ((r&0xFF)==PT_NITR && 15>(rand()%1000))
    part_change_type(r>>8,x+rx,y+ry,PT_DESL);
    else if ((r&0xFF)==PT_PLNT && 5>(rand()%100))
    create_part(r>>8, x+rx, y+ry, PT_WOOD);
    else if ((r&0xFF)==PT_DESL && 15>(rand()%1000))
    part_change_type(r>>8,x+rx,y+ry,PT_GAS);
    else if ((r&0xFF)==PT_COAL && 5>(rand()%100))
    create_part(r>>8, x+rx, y+ry, PT_WOOD);
    else if ((r&0xFF)==PT_DUST && 5>(rand()%100))
    create_part(r>>8, x+rx, y+ry, PT_FWRK);
    else if ((r&0xFF)==PT_FWRK && 5>(rand()%100))
    //create_part(r>>8, x+rx, y+ry, PT_DUST);
    {
    parts[r>>8].ctype=PT_DUST;
    }
    else if ((r&0xFF)==PT_ACID && 5>(rand()%100))
    create_part(r>>8, x+rx, y+ry, PT_ISOZ);
    /*if(parts[r>>8].type>1 && parts[r>>8].type!=PT_NEUT && parts[r>>8].type-1!=PT_NEUT && parts[r>>8].type-1!=PT_STKM &&
    (ptypes[parts[r>>8].type-1].menusection==SC_LIQUID||
    ptypes[parts[r>>8].type-1].menusection==SC_EXPLOSIVE||
    ptypes[parts[r>>8].type-1].menusection==SC_GAS||
    ptypes[parts[r>>8].type-1].menusection==SC_POWDERS) && 15>(rand()%1000))
    parts[r>>8].type--;*/
    }

    Very-very little)).

    p.p.s. But I write on Delphi and study the structure of the game will take time.
  • vanquish349
    23rd Jun 2011 Member 0 Permalink
    so what is your question
  • EditorRUS
    23rd Jun 2011 Member 0 Permalink
    Would have been deemed a mod if I did not add a new game material, but will greatly improve the old ones? I mean,
    many new reactions (mixes)?)
  • The-Con
    23rd Jun 2011 Member 0 Permalink
    @EditorRUS (View Post)
    So you are asking:
    Will it improve the materials and their reactions?
  • jalfor
    23rd Jun 2011 Member 0 Permalink
    @EditorRUS (View Post)
    I think as long as you add a reasonable amount on to the base game, it will be deemed a mod. As far as I know, there is no definition of what's a mod and what isn't. Really, as long as you've actually done something noticeable, it'll be counted as a mod.
  • EditorRUS
    23rd Jun 2011 Member 0 Permalink
    Blin, dolbannyiy translator.

    I think as long as you add a reasonable amount on to the base game, it will be deemed a mod. As far as I know, there is no definition of what's a mod and what isn't. Really, as long as you've actually done something noticeable, it'll be counted as a mod.

    M-m-m, ok.
  • boxmein
    23rd Jun 2011 Former Staff 0 Permalink
    I get his question! Will his exe be called a mod if he doesn't add new elements, but improves the older ones?
    Yes, yes it will. Because, a mod is a modification to the game. By adding code you're modifying the original game and therefore is a mod.