In-game stopwatch

  • bchandark
    4th Sep 2010 Member 0 Permalink
    I suggest an in game stopwatch that can be synced with the pause button. Online stopwatches don't work well because changing the focus switches screens (can be circumvented by tiling windows, but see my next 2 points.

    I would also like an option for the stopwatch to stop when the user presses Pause. Additionally, I would like the number of frames elapsed shown also.

    This would be useful for timing anything, so this addition would ultimately be a good addition for all TPT users.
  • Rconover
    4th Sep 2010 Member 0 Permalink
    if the game were to lag at anytime, this would slow down the in game stopwatch and thus read in accurate results to real time experiments but still be 100% accurate for what is happening inside the PT world
  • bchandark
    4th Sep 2010 Member 0 Permalink
    I guess so, but it's only what happens in the TPT world that matters for timing.
  • -cm64-
    4th Sep 2010 Member 0 Permalink
    I think that's a good idea.