Making spwn and spwn2 destroyable with aray

  • Avamander
    28th May 2011 Member 0 Permalink
    Making spwn and spwn2 destroyable with aray (shooting with bray) then is possible to create spwn points what are temporaly.








    Sorry for spelling and grammar.
  • BudCharles
    28th May 2011 Member 0 Permalink
    @Avamander (View Post)
    Nice idea I guess....
  • me4502
    28th May 2011 Member 0 Permalink
    @BudCharles (View Post)
    good idea :D

    its not like anyone uses aray hitting spawn currently so it wouldnt break non-idiots saves
  • mniip
    28th May 2011 Developer 0 Permalink
    but this will be GLITCHY
  • me4502
    28th May 2011 Member 0 Permalink
    @mniip (View Post)
    Glithy???

    if u meant glitchy... why?
  • mniip
    28th May 2011 Developer 0 Permalink
    if there will be destroyable spawn
    then there will be thing that should create spawn, so if stickman dies and there are some (not 1) spawns, emm
    *BlueScreen*
    *TPT closes*
  • me4502
    28th May 2011 Member 0 Permalink
    @mniip (View Post)
    ive seen what happens with multiplae spawns... respawn in my mod lets ppl replace spawn point... but for some reason it sometimes keeps old one :D
  • EqualsThree
    28th May 2011 Member 0 Permalink
    lol no
  • Avamander
    28th May 2011 Member 0 Permalink
    if it will be possible anyone can create stickman teleporters (making spwn and removing it).
    Spwn will be removed/destroyed with aray creating bray
  • Demoman200
    28th May 2011 Member 0 Permalink

    Avamander:

    if it will be possible anyone can create stickman teleporters (making spwn and removing it).
    Spwn will be removed/destroyed with aray creating bray


    yes, i like the idea, but what about creating the new SPWN?