Stickman portals

  • nickroxx
    22nd May 2011 Member 0 Permalink
    I Think the portals shuld allow stickmen to go through.
    Who agrees?
  • BudCharles
    22nd May 2011 Member 0 Permalink
    @nickroxx (View Post)
    Yes but it's too hard to code. Portals delete particles and respawn them at the other end.
  • nickroxx
    22nd May 2011 Member 0 Permalink
    @BudCharles (View Post)
    I know but still people could have a crack at it
  • Neospector
    22nd May 2011 Member 0 Permalink
    @nickroxx (View Post)
    They were attempting to use the pmap[x][y] for portals but I don't know what became of the project.
    You've seen how buggy portal is with PHOT/NEUT, STKM would be 20 times that buggy.
  • Pilihp64
    22nd May 2011 Developer 0 Permalink
    portals are much better with PHOT/NEUT in the beta, have you tried them?

    anyway, the stickman's problem is that most of his data (leg positions/movement) are stored outside of the particle in random variables.
    it can probably be fixed eventually... STKM is buggy enough anyway. I know jacksonmj did some improvements on him a while ago, but i haven't seen anything recently.
  • Neospector
    22nd May 2011 Member 0 Permalink
    @cracker64 (View Post)
    I hadn't seen them. Guess I should've tested the beta longer.
  • nickroxx
    22nd May 2011 Member 0 Permalink
  • MasterMind555
    22nd May 2011 Member 0 Permalink

    nickroxx:

    I Think the portals shuld allow stickmen to go through.
    Who agrees?

    I was soooo close to say "Your mama" on that one...
    But anyway I don't think that it's that important....C'Mon this isn't Portal....
  • Neospector
    22nd May 2011 Member 0 Permalink

    MasterMind555:


    But anyway I don't think that it's that important....C'Mon this isn't Portal....

    image
  • EqualsThree
    22nd May 2011 Member 0 Permalink