Water disapering

  • ubuntupokemoninc
    11th May 2011 Member 0 Permalink
    I'm making alot of tiny water delay, for the graphical calculator i'm makeing, and the water keeps disepering on the big delays, I can't find any leaks, but its really annoying!
  • lolzy
    11th May 2011 Former Staff 0 Permalink
    Is it just that the graphics for steam causes you to not see the steam? Or is it actually disappearing?
  • ubuntupokemoninc
    11th May 2011 Member 0 Permalink
    spark is traveling through the water, every time i go from pause to play, a little bit goes away!!!!!
  • lolzy
    11th May 2011 Former Staff 0 Permalink
    Can I have a look? (Post save in other words so I can see)
  • me4502
    11th May 2011 Member 0 Permalink
    Happens to me too
  • ubuntupokemoninc
    11th May 2011 Member 0 Permalink
    Just make a water delay, and play with it a little bit, you will see

    I don't want to post it right now, IT IS A MESS ;D
  • jacksonmj
    11th May 2011 Developer 0 Permalink
    Which version are you using (and is it the official version or a mod)?
    (I seem to have broken liquids slightly in github, but 47.4 should work fine)

    If you pause, and delete the delay using a single Ctrl+drag erase after some water has disappeared, are there any particles left behind?
  • me4502
    11th May 2011 Member 0 Permalink
    @jacksonmj (View Post)
    U broke liquids in github version?

    I now have broken liquids in my mod. I use latest source always.
  • Catelite
    11th May 2011 Former Staff 0 Permalink
    Liquids will disappear when sparked, under some circumstances. Especially if inside of walls that allow them to pass through. Things get confusing there.
  • jacksonmj
    11th May 2011 Developer 0 Permalink
    @me4502 (View Post)
    Latest source is occasionally buggy. Test thoroughly for bugs before using it for anything important. :P