Element Limit

  • Rock-
    2nd May 2011 Banned 0 Permalink
    This post is hidden because the user is banned
  • cracker64
    2nd May 2011 Developer 0 Permalink
    there is a particle map that stores particle number and particle type in a single 32-bit int
    the particle type takes up the first 8 bits ,0-255, and the other 24 bits are for the particle number.
    note: not all 24 bits are used for the particle number currently, i tested leaving more than 8 bits for the particle type, and it DOES work, so later the element limit could be raised, but it does seem to cause issues with STKM and some walls
    edit: currently the limit is 220 or something... (the rest are for walls)
  • meep2000
    2nd May 2011 Member 0 Permalink
    The element limit is the max number of elements you can have.
    There is one because Simon said so.
    It's over 90(00). And less than 250(00), prolly.

    EDIT: lol I was typing this post while cracker64 made their post...
  • me4502
    2nd May 2011 Member 0 Permalink
    I think it's 220 but I managed to raise it to 320
  • Rock-
    2nd May 2011 Banned 0 Permalink
    This post is hidden because the user is banned
  • BudCharles
    2nd May 2011 Member 0 Permalink
    @Rock- (View Post)
    Yeah but 70 more elements is Lag City.
  • Cr15py
    2nd May 2011 Member 0 Permalink
    If we changed the save format to use wchar we could have 65536 elements.
  • BudCharles
    2nd May 2011 Member 0 Permalink
    @Cr15py (View Post)
    Sounds like a plan if we end up wanting to add 71 more elements. :P
  • mniip
    2nd May 2011 Developer 0 Permalink
    @BudCharles (View Post)
    I know!
    STK3, STK4, STK5, STK6, STK7, STK8, STK9, SM10, SM11, SM12, SM13, SM14, SM15, SM16, SM17, SM18, SM19, SM20, SM21, SM22, SM23, SM24, SM25, SM26, SM27, SM28, SM29, SM30, SM31, SM32, SM33, SM34, SM35, SM36, SM37, SM38, SM39, SM40, SM41, SM42, SM43, SM44, SM45, SM46, SM47, SM48, SM49, SM50, SM51, SM52, SM53, SM54, SM55, SM56, SM57, SM58, SM59, SM60, SM61, SM62, SM63, SM64
  • BudCharles
    2nd May 2011 Member 0 Permalink
    @mniip (View Post)
    No. Fighters.