I saw somebody discussed multithreading But result was "later" But my SystemExplorer shows 3 threads And the most interesting is that my DelphiDebugger shows 2 threads
Well my system says TPT is running on both of my cores, but its not. It has the same speed/ FPS as it does with one core being used. I would like multi-threading, but I don't think it is implemented yet. According to an earlier thread, there was once an attempt on multi-threading, but it was never used in the official. As a process, TPT is set to run on both of my cores, yet it only ever shows that it is using 50% of the processor, never any more. I only get 40-50 FPS on a blank page.
TPT has no multithreading support. For instance, I have a quad core processor. It uses exactly 25% of my total processor (on a laggy sim - 1 core). It shows slightly higher than 25% because system processes are included.
It is not to likely multithreading support will happen soon, as it can easily break saves - not to mention the fact that it would be very hard to code.
there is some new multi-threading that helps with the new gravity that was added, it's not used in a way that would make it run faster, just to prevent gravity from making it slower.