Cap Framerate for precise timing

  • Kavukamari
    22nd Aug 2010 Member 0 Permalink
    What if we could have a setting to cap the framerate at a certain number to make our timers more precise?

    it could also save along with the map so others can enjoy your perfect timers

    And as for the compatibility issue that would arise from a map format addition, if TPT doesn't see the framerate cap variable in a map, or if the value is Zero, it will not cap the framerate at all and will load the map normally


    As long as your framerate is at the cap, your timers should be able to function at near-perfect intervals as it would take the same frames per second for a spark to get from point A to point B


    Yes? No? Maybe?
  • TheMadScientist
    22nd Aug 2010 Member 0 Permalink
    Yes.
  • Simon
    22nd Aug 2010 Administrator 0 Permalink
    The framerate is capped at 60FPS.
  • ZebraineZ
    22nd Aug 2010 Member 0 Permalink
    Simon
    I think he means like choose your frame rate (if possible) so that it doesn't shift and make a creation or whatever go slower/faster than intended.
  • Arsole
    22nd Aug 2010 Member 0 Permalink
    And how the f*** is that going to work?!
  • triclops200
    22nd Aug 2010 Former Staff 0 Permalink
    watch it Arsole.
  • wouter215
    22nd Aug 2010 Member 0 Permalink
    Simon
    and were in the source code is that limit set? if we could set it to 1 fps and compile we could do some debugging in electrical systems. (framerate is not saved to the server right?)
  • ssc4k
    22nd Aug 2010 Member 0 Permalink
    wouter215:
    if we could set it to 1 fps and compile we could do some debugging in electrical systems.

    I put in a merge request for a code change that when you press "f" increments one frame and pauses again.
  • codefeenix
    22nd Aug 2010 Member 0 Permalink
    It doesn't seem like a necessary feature to me.



    ssc4k:
    "f" increments one frame and pauses again.

    I do like this.



    triclops200:
    watch it Arsole.

    Im sorry, but that made me lol.