More presision with copying/pasting

  • Synergy
    23rd Mar 2011 Member 0 Permalink
    Well copying and pasting can be extremely easy or extremely difficult. Sometimes it really just depends on what fits in that annoying box. There should be more precision, meaning I can actually select the exact pixels I want to copy and I can paste in the exact place I want to past. Obviously if you are making something with structured units, that are of equal length apart then this wont be a problem, and the ability to use the semi-snap method should be retained for people who had the forsight to actually do this.
  • shroom207
    23rd Mar 2011 Member 0 Permalink
  • Raw
    23rd Mar 2011 Member 0 Permalink
    This post has been removed: Rule 15
  • shroom207
    23rd Mar 2011 Member 0 Permalink
    @Raw
    Your suggesting walls too be like pixels well thats impossible it will **** up the game.Its in the coding of walls.
  • code1949
    23rd Mar 2011 Member 0 Permalink
    @Synergy
    I will only work, if there is an option to use a 1x1 grid at the cost of deleting all the walls in the stamp.
  • boxmein
    23rd Mar 2011 Former Staff 0 Permalink
    @shroom207
    move non-wall samples
    non-wall samples
    Non wall samples.
  • dnerd
    23rd Mar 2011 Member 0 Permalink
    @shroom207
    ha. read the post.

    @Synergy
    +1

  • tommig
    23rd Mar 2011 Member 0 Permalink
    yer, i hate how it is on the wall grid, as is saving, its frustrating when you just need a couple of pixels
  • PizzaPlatypus
    23rd Mar 2011 Member 0 Permalink
    @tommig
    hello person sitting right next to me.
    Also +1
  • jacksonmj
    23rd Mar 2011 Developer 1 Permalink
    My branch on github lets you move stamps by one pixel at a time (walls are left in the same place). When placing a stamp or copy+pasting, use Ctrl+arrows.