My New Engine - The NiCoal Starburst!

  • tothemyers
    8th Feb 2011 Member 0 Permalink
    Recently (No really, about 2-3 days ago), I created my own newer type of engines, Starbursts, as I call them, because they make nice flames but produce constant electricity.

    I also created my own fuel type for engines, NiCoal. It's a highly explosive combo of Nitro and coal dust. In the right proportions of coal to nitro, the coal is 'oxidized' right, and explodes nicely, producing smoke a fire, good for direction blasts, but also has a lingering side effect. The force of the explosion will light all coal dust. 50% is burnt making that nice long flame, and the remaining bits keep up the flame setting things on fire.

    Put these two together...







    The NiCoal Starburst engine model 9.7


    Why all the tubes and ventilation shafts? The machine uses nitro, which explodes under pressure. The slightest bit of pressure could give an early detonation.


    Questions? Misc. Feedback? Ideas for the machine? Improvements and fixes? Tell me in the comments.

    HUGE EDIT AND INFO: I had solved many problems with the engine, and it worked just grand. It did better than I ever dreamed it to. It not only collected almost 180 votes (which are unimportant to me), but advanced the idea of a PT engine, bringing to an engine that has to have an electric/mechanical(?) output.

    However (scowls) with the recent update, loads of stuff was disabled, the most prevalent of those was the LO2 smoke system. I had plans for a second powerplant for a use of the LO2, but thanks to the charming and well-timed developers, the LO2 system no longer works. This is because it appears that smoke now either has a lower life count (more likely), or that smoke's life count goes down quicker.

    In short, before smoke has even made it to the actual processing unit for smoke, it's vanished. To prevent unnecessary lag, I just completely removed it.

    I also hid the electronics. Don't ask how, but there are numerous things that are now hidden, and heat view to see them won't help. Nor will deleting signs.

    I am working on an update for the whole engine; I will leak a little info on it: It may have something to do with Newtonian gravity.

    Oh, yeah, disable the ambient heat simulation if you want to have nitro! You see, nitro+ambient heat ON + EXPLOSIONS!!!11! = Nitro goes KaBoom!

    Please give me your feedback on this update.

    Edited by tothemyers, 2011-06-30 02:53:37
  • sparkjet
    8th Feb 2011 Member 0 Permalink
    i love those engines. :) have you seen mine?
  • tothemyers
    8th Feb 2011 Member 0 Permalink
    No not yet, i have not seen your engine. (EDIT: Just saw it. Nice one!!!)


    BTW, still working on the cooling system. I need recycled cooling fluids(hey, this is supposed to be a low-emissions engine. Go-green, okay???), but I do not want frozen water. Any ideas?


  • sparkjet
    8th Feb 2011 Member 0 Permalink
    i myself use glow as a cooling fluid as it will stay at a stable temperature. also to recycle it you can use portals
  • webb
    8th Feb 2011 Member 0 Permalink
    @sparkjet
    i use glow with clone and void as my cooling system, it recycles without using up any portal channels
    G=Glow, C=Clone, V=Void.

    CGV
    CGV
    CGV
    CGV
  • sparkjet
    8th Feb 2011 Member 0 Permalink
    i thought he meant literally recycle it
  • tothemyers
    8th Feb 2011 Member 0 Permalink
    Oh, i do mean to recycle it. I need a system that cools WTRV. However, I cannot use supercooling such as LN2 or GOL cooling systems, because then the WTRV will cool into RIME. I am quite willing to use portals though, but VOID cooling systems fail on this thing. Water heats into steam, and glow has little opportunity to cool the steam. Expect a recycled GLOW grid cooling system by tonight.
  • Demoman200
    8th Feb 2011 Member 0 Permalink
    you should make a NiCoal generator for people who want to use NiCoal, like me.
  • tothemyers
    8th Feb 2011 Member 0 Permalink
    Okay, here you go!