Engine

  • Ace
    24th Jan 2011 Member 0 Permalink

    Any thoughts?

    Improvements in mark II:
    You can turn it off (will go through one more cycle before doing do so).
    It's more fuel efficient.
    You can no longer multi-cycle.
    It turns off on engine explosion or low fuel (it's actually no fuel by the way).
    More fuel capacity.
    Less chance of engine explosions when running on nitro than mark I.
    Will run on gunpowder (you will need to hack the mechanical engine timer to do so).
    Added emergency fuel.

    DO NOT ATTEMPT TO OVER CLOCK TIMER (will result in engine explosion)
  • Ace
    24th Jan 2011 Member 0 Permalink
    *bump*
  • sparkjet
    24th Jan 2011 Member 0 Permalink
    ive never thought about making a big engine... imma try riiiight now. :)
  • Neospector
    24th Jan 2011 Member 0 Permalink
    Is it possible to make the low fuel also activate the emergency fuel? That way it's a smart car.
  • tutut125
    24th Jan 2011 Member 0 Permalink
    @Neospector
    yes with conductive wall link the low fuel sign (the red part) to the on switch
  • sparkjet
    24th Jan 2011 Member 0 Permalink
    @neospector guess what? i stole that idea of yours lol
  • tutut125
    24th Jan 2011 Member 0 Permalink
    @sparkjet
    @Neospector
    i made an unpublished full out smart mod for the engine

    features:
    if engine has an explosion it auto turns off
    if it is low on fuel it engages emergency fuel while it is refueling itself
    controls amount of emergency fuel used to preserve it
  • Ace
    24th Jan 2011 Member 0 Permalink

    tutut125:

    if engine has an explosion it auto turns off

    Mine already does that.
  • frankomisko
    24th Jan 2011 Banned 0 Permalink
    This post is hidden because the user is banned
  • Ace
    24th Jan 2011 Member 0 Permalink
    @frankomisko
    hmmm...
    Good idea. I get to that when I have time.