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Perfect Orbitals
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Perfect Orbitals
Rconover
21st Jan 2011
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I have officially created orbitals using Radial mode.
More information on this gravity and radial mode can be found here.
https://powdertoy.co.uk/Forum.html?action=vthread&forum=8&topic=3280
So what I did was I made a "moon" around a core of STNE
I put a particle of Thunder on the tangent side of a fictional circle, I unpaused the simulation and particles flew everywhere
Some particles were too fast and flew out of the simulation, other particles were too slow and fell into the center
once I had identified the orbits of particles that were fairly stable and circular, I removed the Core, and the particles began to drift inward.
They soon became asymptotic and stopped flowing inward and here you go you have this.
LoadSaveBlock(127767);
View Save 127767
What you do is, you Load this simulation, pause it, reload it, and press W to turn on Radial Mode, and then unpause it to see the magic unfold.
The particles will fall inward a bit, but then they will begin to drift outward again to their original orbits
Pilihp64
21st Jan 2011
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not the first, there are plenty of saves with orbits, and they aren't hard to make.
but still cool
Rconover
21st Jan 2011
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@cracker64
dang nabbit
Well at least I am the first to calculate for these, check the link to the other thread, I calculated for Centripetal acceleration.
webb
21st Jan 2011
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nice, but crackers right ur not the first
i like copying them then pasting them in the same orbit(but dif positions)
Raw
21st Jan 2011
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heheh, i got really excited about the gravity mode additions
LoadSaveBlock(108923);
View Save 108923
it's the same thing pretty much, most heavy powders achieve this.
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