molecular bonding

  • warman45
    9th Aug 2010 Member 0 Permalink
    basically things like metal, wich in the current version are not effected by physics such as gravity, wold instead operate like this:

    when a particle of metal comes into contact with another particle of metal the two become bonded. bonded materials do noy move seperately from each other unless the temperature raises above boiling, or they are subjected to extreme tension, this would allow us to create things like rockets, the metal in the rocket would be bonded, and would not seperate, but at the same time the rocet as a whole cold move up and down, other materials that would be bondable cold be:

    C4
    all solid-non powders
    liquids under pressure (surface water should be uneffected)
  • Catelite
    9th Aug 2010 Former Staff 0 Permalink
    Oh cool. Wouldn't this lag exponentially more and more as more particles became bonded? For a 50x50 block of particles to move as one, something special would have to be coded for all that to work without killing speed.
  • SerGreen
    9th Aug 2010 Member 0 Permalink
    Almost this idea discussing in the topic "Projectiles"
    Welcome

    P.S. Btw this is not moleculs, this is particles
  • Aizria
    9th Aug 2010 Member 0 Permalink
    No molecular bonding here, just particle adhesion and a desire for coherent-mass ballistic behavior. Deja-vu! I feel like I've posted on this topic before!
  • Wilq
    9th Aug 2010 Banned 0 Permalink
    This post is hidden because the user is banned
  • warman45
    9th Aug 2010 Member 0 Permalink
    yes wilq, that's exactly what i am suggesting, it would also allow for you to build bullets and missies
  • Wilq
    9th Aug 2010 Banned 0 Permalink
    This post is hidden because the user is banned
  • Tetracon
    10th Aug 2010 Member 0 Permalink
    no way. molecular bonding is too complex for a game like this.
  • Candunc
    10th Aug 2010 Member 0 Permalink
    Besides, wouldn't this go under "Moving Solids"?
    Tetracon
    Your Nercro'd this Thread for no reason.