Here is my idea (crazy, but practical) on how powder toy could be made 3D.
1. Use an interface similar to Blender or Autocad (window split in four sections, each with different view types) 2. When editing, use a grid similar to the current powder toy. (WIll upload pic to show more complete example) 3. Add more tools like multi-select, move, rotate, resize. 4. Add components found in computers with other realistic real life building materials (put in a different menu)
What this would do is create a user interface where the user can either: A. Create some cool explosions or simulations B. Create advanced circuits (that can not be made in real life) C. Create advanced circuits that would be useable in real life (the heat readout, current direction etc will help test prototypes)
Once done, the simulator would need to be called just Powder, as it would be far past the point of a "game". Of course the option to use one single 2D mode should still exist.
I for one would be willing to buy this software (for practical use and for fun)
While this idea would be very hard to implement (though I have a feeling some of the open source code from blender could be used), I think this would be a great program for computer engineers and for the common bored person.
EDIT: Also tablet (such as Wacom Intuos 4) support would be awesome!
@Racer-Delux ...well, you could, maybe, but really, the idea of multiple layers have been rejected, and also, would it be compatible with Mac OS X/Linux?
!!! A 3d physics simulator???? Have you noticed how slow the 2d physics simulator, thepowdertoy is? Imagine that, but massively intensified, you could get about 5 fps on the latest fast computer
Here's the problem, right now we are rendering thousands of particles, each based on several lines of instructions that go to multiple memory locations, 50+ times a second. Now put that into a cubic workspace, much larger, much slower. Heck, even in 3D design programs the program can lag when rotating. The strain is too much.
EDIT: Also, this is hardly crazy. It's been suggested MANY times in MANY different ways. Not really worth it either. Could take >1 year to implement.
you could get about 5 fps on the latest fast computer
Cr15py:
Not really worth it either. Could take >1 year to implement.
Cr15py:
Now put that into a cubic workspace, much larger, much slower. Heck, even in 3D design programs the program can lag when rotating. The strain is too much.