Powder Toy with 3D workspace

  • Racer-Delux
    13th Jan 2011 Member 0 Permalink
    Here is my idea (crazy, but practical) on how powder toy could be made 3D.

    1. Use an interface similar to Blender or Autocad (window split in four sections, each with different view types)
    2. When editing, use a grid similar to the current powder toy. (WIll upload pic to show more complete example)
    3. Add more tools like multi-select, move, rotate, resize.
    4. Add components found in computers with other realistic real life building materials (put in a different menu)

    What this would do is create a user interface where the user can either:
    A. Create some cool explosions or simulations
    B. Create advanced circuits (that can not be made in real life)
    C. Create advanced circuits that would be useable in real life (the heat readout, current direction etc will help test prototypes)

    Once done, the simulator would need to be called just Powder, as it would be far past the point of a "game". Of course the option to use one single 2D mode should still exist.

    I for one would be willing to buy this software (for practical use and for fun)


    While this idea would be very hard to implement (though I have a feeling some of the open source code from blender could be used), I think this would be a great program for computer engineers and for the common bored person.

    EDIT: Also tablet (such as Wacom Intuos 4) support would be awesome!
  • Candunc
    13th Jan 2011 Member 0 Permalink
    @Racer-Delux
    ...well, you could, maybe, but really, the idea of multiple layers have been rejected, and also, would it be compatible with Mac OS X/Linux?
  • Sylvi
    13th Jan 2011 Moderator 0 Permalink
    Or we could just use Source Engine from Valve.
  • Uberness
    13th Jan 2011 Member 0 Permalink
    @Lockheedmartin
    I know LUA though.............
  • hugoRawr
    13th Jan 2011 Member 0 Permalink
    Racer-Delux:
    Here is my idea (crazy, but practical)

    !!!
    A 3d physics simulator???? Have you noticed how slow the 2d physics simulator, thepowdertoy is? Imagine that, but massively intensified, you could get about 5 fps on the latest fast computer
  • ief015
    13th Jan 2011 Former Staff 0 Permalink
    Lockheedmartin:
    Or we could just use Source Engine from Valve.

    No, we don't want the powder toy to lag and be messy
  • Cr15py
    13th Jan 2011 Member 0 Permalink
    Here's the problem, right now we are rendering thousands of particles, each based on several lines of instructions that go to multiple memory locations, 50+ times a second. Now put that into a cubic workspace, much larger, much slower. Heck, even in 3D design programs the program can lag when rotating. The strain is too much.

    EDIT: Also, this is hardly crazy. It's been suggested MANY times in MANY different ways. Not really worth it either. Could take >1 year to implement.
  • Neospector
    13th Jan 2011 Member 0 Permalink
    hugoRawr:
    you could get about 5 fps on the latest fast computer

    Cr15py:
    Not really worth it either. Could take >1 year to implement.

    Cr15py:
    Now put that into a cubic workspace, much larger, much slower. Heck, even in 3D design programs the program can lag when rotating. The strain is too much.

    These, plus you couldn't make mods.
  • Cr15py
    13th Jan 2011 Member 0 Permalink
    Neospector
    I don't see why you couldn't...
  • hugoRawr
    13th Jan 2011 Member 0 Permalink
    Maybe in 2025? And by then we'll all have brain implants so we can have fun with such a complex *thing*(toy). I'll program it and be famous
Locked by jacob1: old, and not possible at all