Expand the Powder Toy Platform

  • Racer-Delux
    6th Jan 2011 Member 0 Permalink
    It would be cool to see this simulator released on the Windows Phone 7....

    I am not 100% sure, but I do not think a lot of extra coding will be required.
  • Catelite
    6th Jan 2011 Former Staff 0 Permalink
    Depends on how fast the phone runs, more than code involved.
  • Racer-Delux
    6th Jan 2011 Member 0 Permalink
    All windows phones have the same, or better specs than the iPhone 4 does.

    More info can be obtained from this link:
    http://www.engadget.com/2010/10/11/windows-phone-7-handsets-the-tale-of-the-tape/
  • Cr15py
    6th Jan 2011 Member 0 Permalink
    We would need to really streamline the engine for it to run well.
  • HK6
    6th Jan 2011 Former Staff 0 Permalink
    Cr15py:
    We would need to really streamline the engine for it to run well.

    This.

    Also, programming for WP7 is done in C# not C++. Not sure how much of a change that is.
  • Felix
    6th Jan 2011 Member 0 Permalink
    HK6:
    This.

    Also, programming for WP7 is done in C# not C++. Not sure how much of a change that is.

    What does C++ have to do with anything?

    I am sure there is a C compiler for PE's and arm out there.
  • HK6
    6th Jan 2011 Former Staff 0 Permalink
    @Felix
    Should have clarified. Native programming for WP7 is done in C#. From what I have heard WP7 only supports C# but that could be false.
  • Racer-Delux
    6th Jan 2011 Member 0 Permalink
    I found this reply to what code is supported:

    "Officially, only C# is supported so far. Unofficially, any language that can compile to a verifiable managed assembly (the verifiability requirement applies to all dependencies, too!) is good - so you should be able to use e.g. C++/CLI, F#, Delphi Prism..."