use PTCT, NTCT, repeatedly spark cold aray, life types,
INWR, when conducting electricity, will also be set to 22C if not already. You can also use TESC which will cool down to near absolute zero if a 1-pixel thick line conducts electricity; set tmp to 0 if you don't want LIGH. For a specific temperature, use HSWC with a tmp of 1 touching a FILT with a ctype matching the desired temperature (in kelvin) plus the 29th bit.
I like to using a flowing lake (make a small tunnel at bottom of the lake closer to the heated water outlet t outside the box to simulate a large body of water that doesn't heat up easily) with breakable clone making water ( at their water level you want and below) then use a pipe to make water flow near the steam chamber, remove a few pixels of PIPE near the steam chamber for them to interact, at least that's how I made my coal plant:
FILT store's it's wavelength in it's ctype (or temperature if it's ctype is 0), and if you set it's ctype and hover the cursor on top of a FILT particle you can see above the particle name a bar that shows colors if the form of binary digits or bits. There are 30 bits numbered from right to left; the 29th bit is the second to leftmost bit; turn it on to serialize FILT data. Just the 29th bit turned on means 0 degrees kelvin, -256 pressure, 0 life, or 0 velocity.
i see i thought it had something to do with binary i just didnt know how it was utilized thanks!