Basically I'm going to make a game, in this game you wake up in a maze or labyrinth you can collect items and view your inventory with the press of a button, to move it will use stkm2 (wasd) you attack with stkm (arrow keys) use forward for up attack down for down attack, ect. But for this I need a compact screen that can handle lots of movement I first thought filt because it would allow you to control 29 pixels at once but too small so multiple put together is the choice for now and I was thinking of using two separate data inputs for the screen so the walls of this said maze could be moved with a filt shift (the character stays in the middle) then all movement like enemys and sword swings and such would be controlled by the separate data inputs the two would mix in the middle with filt and. but none of this is actually made and it will take a while I don't know enough about tech to do this without it looking bad if anyone wants to help they will be given credit in the posted save there will also be a tptmulti room named
MazeGame which I will work on it from if you're interested comment here.
It's basically going to be a computer for a game just less complicated
This is going to be so hard especially since you don't know computer engineering and logic gates, you might make it come true, but you'll need help from professionals (i'll edit this if i find you some)
I know logic gates just not how to make a computer, in reality a computer is not too complicated but it depends what kind I've just never seen a tutorial with the actual requirements for it to be called one. Plus I don't know what adders and those components will actually do if you can add sub shift with filt, i would like to learn it. But I noticed that you're not exactly great at logic no offense, do you know how to make one?
Uhh nope
Search up something like "how did old games display 3d mazes" and go to images, you can find examples.
ohhh i didnt know that lol