I'm trying to make a mod (very unfinished), and i need it to check it's neighbors. However, when it's supposed to check it's neighbors, it checks itself? Is there anyway to fix it?
Code:
elem.property(clsb, "Update", function (i,x,y)
for r in sim.neighbors(x,y,1,1) do
if (sim.partProperty(r, "type") ~= PT_CLSB) then
sim.partChangeType(r, elem.DEFAULT_PT_FIRE)
end
end
end)
EDIT: FIXED IT NO HELP NEEDED