Idea : a special visual mode that adds particle go through some elements and after disapear or reflect and that will have a special visual mode that uses light particles for see and for some type of ray tracing
created by heat, fusion, neutrons, particles near blackhole, fire, embr, other
1 wouldnt look great because tpt is a 2D game so it would be limited to raycasting. 2 probably hard to code. 3 you have described a photon that already exists in tpt. 4 could be done even with a simple camera like this one id:2946638
i mean light particle that goes through things but disapear after some time and used for visual mode - get tungesten light bulb for light
that statement doesnt fix anything and infact will make every element transparent or black in that visual mode
i mean semi transparent - for u didnot saw only 1 pixel thin walls