Is there a way of detecting FPS in Lua?

  • ArolaunTech
    12th Jul 2022 Member 0 Permalink

    Is there a way to detect what the FPS is currently at in Lua? I don't mean the FPS limit, but the actual FPS the game is currently running at.

  • LBPHacker
    12th Jul 2022 Developer 0 Permalink
    You can roll your own FPS measurement based on tick events and something like socket.gettime, but no, there currently is no way to access the engine's measurement.