Taking Lua Element Requests

  • RebMiami
    14th June Member 0 Permalink

    @Amogus9000sus (View Post)

     How about a general-purpose version of this element that acts like a more gun-like version of CLNE?

     

    @HDDandSDD (View Post)

     Honestly, I really like that idea. I think I could do that.

    Edited once by RebMiami. Last: 14th June
  • HDDandSDD
    14th June Member 1 Permalink

    @Amogus9000sus (View Post)

    If you hate walls so much, why have you used them in 75% (3/4) of your creations?

     
    Edited once by HDDandSDD. Last: 14th June
  • Ilovegam3z
    14th June Member 2 Permalink

    selective wall is a good idea.

  • TheCombustionChamber
    14th June Member 1 Permalink

    Please make it easier to install.

  • RebMiami
    14th June Member 1 Permalink

    Unfortunately, I don't know how to add a new wall, but I think I could make it work as something more like INVS where it sometimes lets things pass through it.

     

    @TheCombustionChamber (View Post)

     I can't. Releasing it through the script manager means it has to be reviewed and I need to release versions quickly.

  • HowitzerHammer
    14th June Member 0 Permalink

    I request "WITH"

    It's appearance is similar to that of smoke, yet behaves like "FIRE" and is slightly lighter. "WITH" slowly withers/decays any object it comes to contact with, and the said object, as its decaying, will also immit "WITH".

  • NaroMatthew
    14th June Member 0 Permalink

            

    Edited 2 times by NaroMatthew. Last: 15th June
  • StuweX
    14th June Member 0 Permalink

    Magnets North [MAGN] South [MAGS] Acts like GPMP but only for electronics and metals even attracts soild metal similarly to goo moving. MAGN attracts MAGS and the same magnet repels one another. Once a magnet touches another same magnet it combines and does repel one another and attracts or repels more.

     

    Also, Super FRZZ and its water form Dust[SFRZ] Water[SFRW]. Acts like FRZZ but cools faster, but is unstable [Acts like LOXY, but once ignited, turns into molten thermite at plasma temperature and explodes similarly to how BOMB explodes] If it gets too hot it acts like VIBR and charges and explodes like when it is ignited.

     

    Thirdly, Resetter [REST]. Once any element gets in contact with it, it resets ALL and I mean ALL modified parts. (Example, if CLNE receives an item to clone, it resets and doesn't produce anything). Also if it is next to an EMP and the EMP is activated, the effect is spread throughout the map and it explodes like the SFRZ explosion. 

     

    Finally(I know this is a lot of elements, but can you pick at least one:) ) Rotator [ROTA]. Once a moving element hits it, the direction is turned 90 degrees and goes that way. If REST is touching it, it will turn into TTAN and will not have any effect.

    Edited 2 times by StuweX. Last: 14th June
  • RebMiami
    15th June Member 0 Permalink

    I've just finished implementing Tritium! Download the latest version of the mod from https://github.com/Rebmiami/FanMod/releases/tag/v2.0 to try it out.

     

    Soon, I'll pick the next element to add.

  • heptium345
    15th June Member 0 Permalink

    BZMT: bizmuth, a metal that when melted down and cooled back to solid will appear rainbowy and can be crushed into a sparkly powder(sorry if that is to mutch)