FLTR (wall type)

  • IEATDIRT
    7th Jan 2022 Member 0 Permalink

    FLTR only lets particles of it's CTYPE through, if you draw say: LOXY over FLTR it will delete everything that isn't LOXY inside of it, one technical issue might be that 4x4 walls are unable to have properties like CTYPE, but idk.

  • KnZahid300
    7th Jan 2022 Member 0 Permalink

    Walls cannot have ctype,it must be a solid element to have ctype property

  • IEATDIRT
    8th Jan 2022 Member 0 Permalink

    then we can make it a "solid element" and have it immediately copy itself to fit the 4x4 grid and copy it's CTYPE to other FLTR particles that are in the same 4x4 grid square as it

  • MachineMan
    9th Jan 2022 Member 0 Permalink

    @IEATDIRT (View Post)

     An element that draws itself into a shape is feasible, indicated be LOVE and LOLZ.

  • IEATDIRT
    10th Jan 2022 Member 0 Permalink

    @MachineMan (View Post)

     yes, but is detection of the air/wall grid feasible?

  • MachineMan
    11th Jan 2022 Member 0 Permalink

    PSNS checks for pressure values, and some elements can pass through walls because they don't check for walls, this means that the elements that don't pass through walls do check for walls.  But I don't think it's possible for elements to only be drawn in locations that conform to wall grids.

  • IEATDIRT
    11th Jan 2022 Member 0 Permalink

    this will probably be rejected because you can do it (slowly and unconforming to the WALL grid) with STOR and PIPE/PSCN