While experimenting with LITH-based batteries I've noticed that LITH, when it's ctype is exactly 100, will explode unless it's able to immediately spark any nearby NSCN. I think it should be able to be at a ctype of 100 without exploding when not able to spark NSCN. This will allow a LITH pixel at maximum capacity to be able to be moved from one place to another when you want to charge the LITH in one place and discarge it in another. Also, LITH when multiple pixels of LITH are in contact with each other, the total charge adds up. Removing the "explode when at ctype 100 unless near NSCN" mechanic will allow larger batteries to have a more even charge in with fewer pixels. For example, 99*3=297; if you want to have a rechargeable battery with a charge of 300, you currently need to have 4 pixels of LITH, 3 of them with a ctype 99 and 1 of them with a ctype of 3. But if a "ctype 100" LITH pixel is allowed to be far away from NSCN without exploding, you would only need 3 pixels of LITH for such a battery, all of them with a ctype of 100. This won't break save as no save utilizes the "explode when at ctype 100 unless near NSCN" mechanic.
LITH's capacity is already 100; it's just that it explodes when it's at a ctype of 100 unless it's able to spark NSCN immediately. It explodes regardless of whether this is true or not if it's ctype is >100. Removing the "explode when at ctype 100 unless near NSCN" mechanic will allow it be moved around while at it's maximum capacity.