I'm working on a PSCN/NSCN wire factory. But the 2 STOR pixels inside the machine sometimes spawn to much LAVA, which causes the machine to either stop or go haywire. What do I do? Here is the save below:
I've buit several factories like this before and always use DLAY for sequencing. Also keep the lines inputing to the wifi only a few pixels, you don't want the spark lingering to long (can also be achieved with INST).
Thanks. I'm working on it now.
I replaced some of the WIFI with INWR/CRAY(SPARK) and used DLAY to slow down the process a little. I found no obvious reason why each STOR pixel sometimes spawns multiple pixels of LAVA at a time. Also I found a new problem: how to make sure the LAVA pixels always spawn in the same place. If the spawn in different places than each other, it could lead to problems.
Thanks
Sorry to bring this up after such a while, I had other stuff going on. Anyways, replacing the STOR pixels with DRAY mechanisms solved that problem, but now I have another problem. Sometimes the machine goes haywire during the process of sorting out the resulting PSCN and NSCN. It may have to do with the fact that the LAVA pixels don't always fall side by side; they're always in the correct x coords, but sometimes one is in a different y coord than the other while they're falling. Is this correctable and if not, how can I work around it?