Version 96.2, With Radial gravity, Enable Heat / Ambient heat / Newtonian gravity / Water equalisation
Put some URAN in the center and around with metal, Use pressure light it up, after the first chaos, Use PGRV make it into concentric circles. Then something wired shows:
Picture : https://photos.app.goo.gl/zAjWCoMt5Bccnjyt7
Save : https://drive.google.com/file/d/1jnIk8imenhUkUvANiHa9kfUp3VkReXCe/view?usp=sharing
If this not as designed behiver, I guess it may be some number precision issue but just guess. I can't read cpp code :(
Pressure
Pressure equality, the pressure on the molten metal is 4 while pressure outside is -1. the area wants pressure to be equal so thing expands to reduce pressure.
You can also observe this phenomenon by making a pool of lava with normal vertical gravity and after a while a little lava starts to float into the air the same as shown in the picture, just vertically instead of radially. This is because lava produces pressure over time and the flow of air out of the pool suspends some lava in the air. If the amount of lava suspended in the air increases, the weight overwhelms the air flow and makes the lava fall back down so that's why it only forms a sort of cloud of sparse suspended particles of lava instead. Also the suspended particles of lava slow the movement of the air causing it to build up more pressure which helps keep the particles suspended.
This phenomenon here is the same as I just described but with radial gravity instead of vertical. As for why the bottom-right side is different from the top-left side, it's just numerical error from the way the game processes this stuff (left to right row by row starting with the top row and ending with the bottom row).
thecodeadd:
Pressure equality, the pressure on the molten metal is 4 while pressure outside is -1. the area wants pressure to be equal so thing expands to reduce pressure.
I mean, Those floting particle always moving to 10~11 o'clock, and expect 9~12 o'clock will rise to the air.
But not like vertical, Those particle will slowly move to 10 o'clock postion and the particle rise at 9~12 o'clock will group and like comb, And always happing like this, No matter how many time I re-create this.
What make 10~11 o'clock special? Why paricle will move to there and why particle rise in there will shape like a comb?
So, Am I right about this?
Because the principle of the game process, Cause particle fly to top-left and make particle on top-left and only top-left will group like comb.