I was working with BRAY that has all 30 bits turned on and FILT(VBSHIFT) annihilates it instead of shifting it; FILT(VRSHIFT) does still shift it though.
To turn on all bits, I set the FILT(SET) to -1 and the shifting FILT to 2; the shifting FILT only shifted the BRAY while in VRSHIFT mode; in VBSHIFT mode, it annihilated the BRAY instead.
game crashed std::terminate called without current exception
Issue with ambient heat not reseting when pressing Ctrl+u. I noticed it a while back and the most recent example would be this save: id:3120822. If ambient heat is toggled it is instantly set to the max value and pressing Ctrl+u while the save is paused does nothing. What's interesting is that if you unpause it doesn't stay at the max temp value but returns to it if you press Ctrl+u.
Ah I see, thanks
A few odd issues.
Issue 1. SPRK jumps between GOLD when the particles are separated by 3 empty spaces. It does NOT jump when the particles are spaced by two. Not only this, but it jumps 3 pixels no matter what is between them! INSL, and even the new RSSS! This not only breaks old saves but it just doesn't make any sense to me. Has to be a bug. Iirc it used to only jump 2 spaces as opposed to a normal conductive element only jumping 1, and INSL still worked. Example save, ID:3139723
UPDATE: The downloaded version for Windows has the 2 pixel gap issue, however the new online version does not. Both have the issue that INSL does absolutely nothing to GOLD.
Issue 2 is that when loading a stamp, it is no longer bound to the borders of the window. If you had saved the entire window in the stamp, it was bound to stay within the borders of the window and automatically centered. Same thing with saving stamps in the corners, etc, as it was an easy zero point reference that was effortless. Now it's rather annoying as you have to manually center it. If this was a feature then it should be a toggle option.
Issue 3 is that when when you set a gravity mode and then erase the screen, the gravity mode is reset to Vertical every time. This changed and I don't know why. If I changed the gravity mode and am working on something it doesn't make sense to reset it to Vertical every time the screen is erased, as I then have to toggle through the options every time.
The fourth bug is an odd one and I'm not even sure where to look. I use the old "Texter" Lua script for annotating in the game. Activated by Ctrl+t. Just in making this example save I used it. Then I go to use for a second line... And nothing. Ctrl+t no longer works. Restart, turn the script off, turn it back on, run it from the prompt, nothing. Odd! It did this before but just restarting the game would fix it. Now it doesn't... Funky.
I'm very impressed with the new updates and the changes in the programming, and hopefully these few issues can be addressed in the next update!