Official Game Feedback

  • LBPHacker
    13th April Developer 0 Permalink
    @AtlantisDragon (View Post)
    Oh yeah, this. Thanks for reporting this, this is a known issue, but fixing it is not of high priority right now. Gravity is not treated as a deterministic process, it's currently only best-effort. The issue is possible to fix but it's not clear whether the benefits would be worth the trouble, in view of the complications it might introduce.
    Edited 2 times by LBPHacker. Last: 13th April
  • MachineMan
    14th April Member 0 Permalink

    I was working with BRAY that has all 30 bits turned on and FILT(VBSHIFT) annihilates it instead of shifting it; FILT(VRSHIFT) does still shift it though.

    Edited 2 times by MachineMan. Last: 14th April
  • LBPHacker
    14th April Developer 0 Permalink
    I'm going to need the exact ctypes going in and the exact ctype coming out. I see no problem with how variable shifts work.
  • MachineMan
    14th April Member 0 Permalink

    To turn on all bits, I set the FILT(SET) to -1 and the shifting FILT to 2; the shifting FILT only shifted the BRAY while in VRSHIFT mode; in VBSHIFT mode, it annihilated the BRAY instead.

    Edited once by MachineMan. Last: 14th April
  • LBPHacker
    14th April Developer 0 Permalink
    -1 is not interpreted as 0xFFFFFFFF, which has 32 bits set. FILT naturally operates only on its 30 least significant bits. This is "weirdness due to console foolery", not a bug.