Element Suggestion: PBTR

  • accountdeleted
    11th May 2021 Member 2 Permalink
    PBTR: Powered Battery. Works same as PCLN, you have to switch it on with PSCN. Once you've done this, it will send infinite Spark to the metal that touches PBTR. You can switch it off with NSCN.
    Edited 2 times by DeuteriumOxide. Last: 11th May 2021
  • SamDwich
    1st Jun 2021 Member 1 Permalink

    P A R A D O X E S  would occur if it could spark anything, so make it spark just metal. Also how is this practical

    Edited once by SamDwich. Last: 2nd Jun 2021
  • Xeerox
    15th Jun 2021 Member 0 Permalink

    it already exists and I created it : 

    https://powdertoy.co.uk/Browse/View.html?ID=2732031

  • accountdeleted
    16th Jun 2021 Member 0 Permalink

    @Xeerox (View Post)

     Ok cool, but I want it in the elements so somebody who needs the powered btry doesnt have to copy and paste it from your save

  • Xeerox
    16th Jun 2021 Member 0 Permalink

    it's simple to create you just have to click on "prop" then on "ctype" and you write "sprk" then you put it on the pcln

  • BokkaB
    16th Jun 2021 Member 0 Permalink

    SamDwich:

    P A R A D O X E S  would occur if it could spark anything, so make it spark just metal. Also how is this practical

     Maybe it could send spark to everything but the PSCN from which it got the spark and NSCN with ctype PBTR?

    I just said what could happen. As there are other ways to do it it will not.

    Have a good day!

     

    BokkaB

  • accountdeleted
    16th Jun 2021 Member 0 Permalink

    @BokkaB (View Post)

     Good point!

  • SamDwich
    17th Jun 2021 Member 0 Permalink

    BokkaB:

    SamDwich:

    P A R A D O X E S  would occur if it could spark anything, so make it spark just metal. Also how is this practical

     Maybe it could send spark to everything but the PSCN from which it got the spark and NSCN with ctype PBTR?

    I just said what could happen. As there are other ways to do it it will not.

    Have a good day!

     

    BokkaB

     Ok. Good point there, but how would we differentiate the two PSCN types? If it doesn't spark it's activator how would that be interpreted in code?