Air Friction

  • Corrupted_Onion
    18th Mar 2021 Member 0 Permalink

    I know this might be a really strange and stupid idea, but I think that their should be air friction.  Here's why:

    1.) When elements are in ehol, they stop colliding.  So when you put heavy particles through a loop in ehol, it creates a lot of pressure.  So why not create air friction?

    2.) Powder toy itself is already pretty realistic.  So why not make it more realistic?

  • _Theo
    18th Mar 2021 Member 0 Permalink

    > 1.) So why not create air friction?
    cuz that would break like 70% of all saves currently
    2.) Powder toy itself is already pretty realistic.  So why not make it more realistic?
    tpt is far from trying to be realistic, we have water that EXPLODES when you heat it up and anti-gravity powder that breaks an unbreakable explosion energy storage material from marvel movies turning it into powder that can dissolve in liquid exotic matter.
    oh also oxygen burns

    there IS a sort of universal friction, it's the loss property elements have, solids usually have 0 loss and stuff like GRAV have a loss of 1 (the number the velocity is multiplied by every second, 1 means it stays like that, 0 means it goes away instantly and anything inbetween is a gradual decelleration) adding an extra air friction wont help with anything

  • Floridasg
    19th Mar 2021 Member 0 Permalink

    great this is bad