1. Your simulation is not guaranteed to be kept in perfect sync with everyone else's all the time. For example, the RPOP tool, differences in simulation or scripts that consume mouse and keyboard events may confuse TPTMP enough to lose sync. /sync restores this by sending your entire simulation to everyone else. 2. Nope. 3. Everyone's simulation runs at whatever FPS their computer manages. This is the most common cause of sync being lost. 4. This is probably unrelated to TPTMP. 5. Nothing.
Thanks. I was asking 4 inside of tptmp when I attempt to make a line using shift in tptmp it comes out as totally misaligned maybe this too is a sync issue as it happens sometimes.