Oxidization Simulation Option

  • JMBuilder
    11th Sep 2020 Member 0 Permalink

    @BlueBlood (View Post)

     Of course. It would be a simulation option that could be toggled on and off like ambient heat and gravity.

  • Supercrafter
    11th Sep 2020 Member 0 Permalink

    Yeah, mods are actually more effective if you want a suggestion added to the game. 

  • JMBuilder
    11th Sep 2020 Member 1 Permalink

    I usually like to keep a game stock while it's still being developed (even if it happens slowly). If a game ever stops receiving updates altogether, that's when I start modding the snot out of it.

  • Supercrafter
    12th Sep 2020 Member 0 Permalink

    There's actually another game that's dead, but unfortunately it isn't open-source or whatever it is called so it'll be dying unless the dev finishes the other game? 

  • polokus
    12th Sep 2020 Member 0 Permalink

    @JMBuilder (View Post)

     I've been chasing a chemistry simulator for years. To no avail.

     I tried coding chemistry in LUA, but having a reaction between a solid and water gives me black holes.

     It would not be too difficult to change all the elements into the periodic equivalents and give them reactions.

  • DanielGalrito
    12th Sep 2020 Member 0 Permalink

    @polokus (View Post)

     To fix the black holes, you could try using simulation.partChangeType(i,tpt.element('elem')) when changing the type of an element, had the same problem as you and that fixed it.