Restricting STKM From Creating Elements

  • BrianTheEngineer
    8th Dec 2019 Member 0 Permalink

    I would like to stop STKM from creating elements without altering the ctype. I have a potion script but it is based on ctype. However, I don't want the stickman to create more potion out of thin air as he does with dust and water.

  • DanielGalrito
    8th Dec 2019 Member 0 Permalink

    So checking if the STKM's ctype equals de ID's of your potions and then change it to 1 wouldn't work? What you wrote is a bit confusing.

  • BrianTheEngineer
    10th Dec 2019 Member 0 Permalink

    @DanielGalrito (View Post)

     

    I mean stopping the STKM from creating elements without altering it's ctype. Like if the ctype is water, I want the STKM to not make water but still have the ctype of water.

  • DreamingWarlord
    18th Dec 2019 Member 0 Permalink

    try setting tmp2 of it to ctype's id and changing ctype to 0