Appearance: Dark Red on the inside, tan on the outside
Type: Solid
A skin is automatically generated, which is tan, and tougher than the inside.
(When I say meat I refer to the skin and inside)
The meat can burn if heated fast, but if heated slowed will turn into cooked meat. (a slighty more tan meat)
The inside is very morphable, however, the skin isn't.
This is a very weak element, but the skin protects the inside
Acid eats it really fast.
Burnt skin is white.
Burnt inside is black.
I fell this needs to be added to have more realistic simulations of flesh.
MEAT seems pretty useless.
This seems really really useles..
We can already make "flesh simulations" using complex techniques
(and jacob1 do not remove my post because necro which I hope is not involved with this post)
And it has something to do with moving solids which won't be added
Lockheedmartin:
@Supercrafter (View Post)
This idea was already rejected. There's really no use for this element besides simulating flesh. It has no application to the larger extent.
And we can Still simulate flesh via common techniques so it's useless