Vaporizing dmnd using aheat

  • Nunnhem
    16th Jun 2019 Member 0 Permalink

    Step 1: Open powder.exe

    Step 2: Make sure Ambient heat is enabled
    Step 3: Select the most indestructable element in the game, DMND
    Step 4: Draw some dmnd in the top third of the screen near the middle
    Step 5: Open consle and paste the command sim.ambientAirTemp(99999999999999999999999999999999999999999999999)
    Step 6: Play the simulation and watch as most of your DMND vaporises into nothing.

    Any clue why this happens?

    Edited once by Nunnhem. Last: 16th Jun 2019
  • MarkHuss
    17th Jun 2019 Member 1 Permalink

    What I notice is changing ambient temp this way pushes pressure beyond the +/- 256 bound set in the game. DMND break when pressure reaches nan (not a number). So it is more an "issue" with pressure than with ambHeat. No idea about the inner workings though.

  • Nunnhem
    19th Jun 2019 Member 0 Permalink

    @MarkHuss (View Post)

     Thanks for the info. I was completely clueless as to why this happens. I thought it had something to do with the air, but i was too lazy to check.