OK i tried CRAY as suggested before and it worked for while but found one obstacle problem : it only works with Thin projects but when try Thick project spawning sideeffects happen:
http://i67.tinypic.com/2whr19k.jpg
As can see from picture, it creates unwanted sidespawns when try to build larger spawns like wall or larger quantity of elements at same time at location. And i tried both putting zoompixels and putting one blockpixel of CRAY the result is same. This is why i suggest to either make new element either based on CRAY or new to be proper spawner in TPT. Every user would benefit.
LBPHacker:
Also, your link seems to be broken; it doesn't load for me.
Dude no need to repost picture from other topic. I know about that method. But..you need see picture..then which picture hosting site works for you? I'll upload there if no need for registration.
^ But that save example is the precise problem. How to make CRAY pieces together to build no space in between spawned stuff without diagonal rays. Cause sometimes want spawn solids or fill in precise amount of something in given area with something specific cause then nothing raises and falls but your method requires time to set each pixel properties in ZOOM mode and even then they are not allowed to touch. It would more usefull if another element would spawn stuff without spaces and without rays.
Something ike what happens when DRAY is sparked by INWR (ony horizonta rays) woud work.