Moisture Layer/Humidity - New Grid
Characteristics:
There would be a new display activated by Shift+2.
It would be an intensity display like heat display, but with tan and blue.
The more humidity in an area, the bluer it shows on the display, and vice versa.
This layer could be enabled/disabled by a new button in the top right toolbar with the letter “H”.
Properties:
If there is high humidity in an area, fires are harder to burn.
If there is also high humidity, boiling water produces more WTRV.
If there is high humidity, heat transfers to the air faster.
If there is low humidity, fires burn better.
If there is low humidity, boiling water produces less WTRV.
If there is low humidity, heat transfers to the air slower.
Uses:
More realistic environments
Could definitely be interesting! How would you change humidity though? Would there be tools for it (like there are for air pressure), or would it be raised/lowered by reactions? I could see a very dry SPNG absorbing a bit of humidity from the air if it were high enough, or warm/boiling WATR increasing it
Update:
The humidity level can be seen in the debug HUD, and it will have a range of 0% to 100%.
The humidity can be changed by tools that could increase/decrease it (HUM+, HUM-), or by adding WTRV, FOG, or any type of water to an area.
Dry SPNG or GEL can decrease humidity (it will absorb water as a result), or very cold surfaces can cause humidity to precipitate into WATR (it will also decrease humidity).
Display colors: 0% humidity (efe0aa), 100% humidity (3366ff)
The default humidity is 25%.