Element: Copper (CUPR)
Element type: Solid
Color: rgb(180, 120, 50)
Not flammable, not explosive, meltable=1, hardness=2, weight=100
Spawns at 22C. Regular heat conductivity.
Solid, conducts electricity, glows when hot, life decreases.
Turns into LAVA(CUPR) when above 1085.85C.
Special properties:
-Cannot be converted into VIRS.
-Conducts electricity like GOLD. (maybe)
Yes, this is a repost of my earlier suggestion, which I worded the wrong way.
We need a destroyable container that can hold VIRS. Without it killing the VIRS or the VIRS killing it.
I don't understand what you mean by "weight=100" but it's a solid element. Also there is no point in putting (maybe) after "conducts like gold", I would make it so it doesn't conduct as fast as gold since it would make gold pointless really apart from aesthetics, whereas copper would just be used for realism. I'm pretty sure you would need to add more unique features too apart from being immune to VIRS and fast electric conduction. Would be cool to see but most likely will end up in a mod instead of being implemented into the base game.
I added the "weight" stuff because it was one of the element properties in the source code.
Maybe I could add a "corrodes" property to make gold still ideal for long-lasting wires.
Also, many elements currently only serve one unique purpose. GOO turns into a floating powder under pressure. SPNG retains water in itself. TTAN blocks pressure. CRMC becomes stronger under heat. PLSM is hot; CFLM is cold. I think this suggestion's "only unique property" would even be more useful than the "only unique property" of other already in-game elements.
For the immunity to VIRS, you can replace line 111 of VIRS's code (below)
elseif (TYP(r) != PT_VIRS && TYP(r) != PT_VRSS && TYP(r) != PT_VRSG && TYP(r) != PT_DMND)
with this:
elseif (TYP(r) != PT_VIRS && TYP(r) != PT_VRSS && TYP(r) != PT_VRSG && TYP(r) != PT_DMND && TYP(r) != PT_CUPR)
and do the same for VRSS and VRSG