BLLT (Bullet) Element

  • Coffee
    27th Jan 2018 Member 2 Permalink

    -This has probably been suggested alot before-

    Bullet Element that is similar to CNCT (currently used by gun saves)

      -Heavy particles that displace all powders
      -High pressure when colliding with another particle

      -Changes weight or collision pressure based on TMP or TMP2 (Is that even possible?)

      -color 0xFFD1B34F

    -(Possible) Reactions to create BLLT:

       -GUN + BRMT @ High Pressure or Temp

       -BREL + FIRW/FWRK @ High Pressure or Temp

       -Molten IRON/TTAN + FWRK/FIRW (@ High Pressure?)

    -(Possible) Reactions with BLLT

       -EMBR, SPRK, (Hot)Fire, and  fires BLLT

       -Rusts w/ salt into GUN or BMTL

       -Reacts with GUN+EXOT to make TMP higher (and therefore heavier?)

       -When SPRK'd, creates pressure and launches another BLLT particle that is less heavy and like a shell

       -At a high Temp, fires off by itself

    -Other possible stuff

       -Creates SMKE particles behind it like CLNE

       -Cannot "bounce" off of surfaces at high velocities

       -Very high (Maximum?) pressures turn it into BMTL or BREL

    Edited 6 times by Coffee. Last: 27th Jan 2018
  • firefreak11
    27th Jan 2018 Member 3 Permalink

    @Coffee (View Post)

     I was literally thinking this exact thing half an hour ago. Please stop the telepathy.

  • NF
    27th Jan 2018 Member 3 Permalink

    @firefreak11 (View Post)

    I know right it gives me a headache lol. When someone beats you to the suggestion.

    @Coffee (View Post) 

    I like the idea a lot!

     

     

     

  • ParaParaPara
    27th Jan 2018 Member 4 Permalink

    "Bullet Element that is similar to CNCT (currently used by gun saves)

      -Heavy particles that displace all powders
      -High pressure when colliding with another particle

      -Changes weight or collision pressure based on TMP or TMP2 (Is that even possible?)

      -color 0xFFD1B34F"

     

    1. It will also displace all liquids, or will it float on mercury?

    2. As it's fired/launched, it should displace one pixel of a destructible solid it hits, as only one pixel is fired off. Pixel for pixel. 

    3. Changes weight based on its ctype. Tungsten being the heaviest. 

     

    "-(Possible) Reactions to create BLLT:

       -GUN + BRMT @ High Pressure or Temp

       -BREL + FIRW/FWRK @ High Pressure or Temp

       -Molten IRON/TTAN + FWRK/FIRW (@ High Pressure?)"

     

    1. Is possible. 

    2. I wouldn't make these two a possibility. 

    3. More like Iron/Tungsten as Tungstem is more like a bullet casing than titanium. Tungsten is heavier and more durable. 

     

    "-(Possible) Reactions with BLLT

       -EMBR, SPRK, (Hot)Fire, and  fires BLLT

       -Rusts w/ salt into GUN or BMTL

       -Reacts with GUN+EXOT to make TMP higher (and therefore heavier?)

       -When SPRK'd, creates pressure and launches another BLLT particle that is less heavy and like a shell

       -At a high Temp, fires off by itself"

     

    1. Good. 

    2. Instead of rusting with salt, maybe the new possibility of rusting with excess exposure to oxygen. Becomes BRMT when exposed to too much oxygen, through oxidation. Redox

    3. It's best not to make a suggestion you know nothing about. Suggestions aren't made through questions. Just state what you want, but in extreme detail. 

    4. All bullets would be the same density, so it make it better to fire the bullet at the top of the pile. 

    5. "High temop" doesn't say much. A bullet temperature directly after being fired is between 300C and 350C. Make it so the fired bullet is 325C and up. 

     

    "-Other possible stuff

       -Creates SMKE particles behind it like CLNE

       -Cannot "bounce" off of surfaces at high velocities

       -Very high (Maximum?) pressures turn it into BMTL or BREL"

     

    1. A good idea. 

    2. CAN bounce off indestructible solids vie 45 degree angle ricochet, cutting velocity in two. 

    3. As it's not an electronic, it'd become BMTL

  • moonheart08
    27th Jan 2018 Member 2 Permalink

    An element that ricochets would be intresting, however, i highly doubt a dedicated bullet element will come along. I'll look into coding something similar, but i already have RAYT (Raytracer) in the PR stage, so it'll wait even if i do decide to make something similar. Jacob1 will likely say no anyways.

  • thechubbyhusky
    29th Jan 2018 Member 1 Permalink

    I think its a pretty good idea, dunno if it would be all too useful except for gun saves and bullet physics simulations. I agree with pretty much everything that ParaParaPara says. Maybe you could add something about interactions between BLLT and certain liquids, maybe firing straight into water at maximum velocity could destroy BLLT converting it into BRMT, just a suggestion tho. :)