I've always been slightly annoyed with how unrealistic the Battery element is, and nobody seems to have a fully operational battery saved either. I've been working on a battery that would be able to store energy indefinitely (using a loop), be able to be recharged, and actually loose its stored energy when something is connected. In other words, I want a real battery to give to the users of Powder Toy. But my design hasn't been working, because although it meets all of my criteria above, I'm having some difficulties with the switches working when the battery is close to a full charge. Here's what I have so far (I'll make a smaller one once I get this one working) LoadSaveBlock(44819);
I'm not sure what you're asking, Neospector, but I actually just fixed it by accident haha. I started making the smaller version, and it turns out that the problem was just the width of the switches. It all flows quite nicely now. Thanks anyway, and feel free to use it!
super_mario Why is that a misuse? One of my major problems before the update was trying to wire it so that nothing would cross. I don't think it's possible to do this without wifi.
Ugh, you're just trying to find problems! We both know that the only way that could possibly be an issue is if someone, for whatever reason, stamped two of the batteries without even seeing if they worked, and put both of them into one save. And even if that happened, I'm sure they'd figure it out and fix it the first time they used them.