I have a couple of ideas for elements that have uses that are useful.
1: Sapling: If it is dropped onto sand it will plant itself and take at most 2 minutes to grow. It may grow berries, and have a chance to spawn with roots. This element would go in the special section.
2: Berries: Eatable by stickmen AND fighters. May take or restore 2 health to stickmen and restore 3 to fighters. If exposed to neutrons, it turns into wood. This element would go in the soilds section.
3: Nuke: This can be made manually by combining broken vibrainum, neutrons, and bizarre matter. 1 pixel of nuke is about 1.5 times as powerful as 1 pixel of destructive bomb, but it does not tunnel downwards as much. It will produce plasma that lasts for 2 seconds along with melting anything within 100 pixels. It will also produce lots of uranium, plutonium, and neutrons. Its obvious what section this element would go in.
1. I'm not sure is this a rejected element. It's also somewhat hard to code. Why TPT needs this?
2. It's just a plant which restores less health.
3. It's an combination of other explosives and radioactive elements. What does it mean it's 1.5 times more powerfull? Also, creating plasma and undefined amount of URAN, PLUT and NEUT would probably turn into BHOL.
Am I right?
The functionality of those elements can already be achieved with our current elements. Sapling: really not useful enough to be added. Berries: PLNT can already heal stickmen. Nuke: We don't need a more powerful explosive element. Check out the powerful bombs people have made using new techniques such as console commands and layering!
If you want something like sapling, install a Lua mod what adds trees. https://cracker.starcatcher.us/scripts/#11
Well, then scratch ideas 2 and 3... But trees are so tedious to make! They are a pain in the butt to make them seem random by hand... And you can't copy the seeds from Powder game...
(P.S: How do I install a Lua mod?)
But... I just got a new idea for an element..
My idea is Hellstone, displayed as "HSTN". It would act like MORT as producing smoke, but it won't produce as much smoke as it. It would melt at 1500 Degrees (aka 1499.85), and when it melts it turns into Liquid Hellstone (would be displayed as "LQHS"), which flows like PSTE, and when pressure is applied it flows faster. It would harm Fighters and stickmen. It is also as strong as IRON but not soild and more powdery like stone. It would go in the special section. (Note: I don't have too many ideas for stuff with stickman... thats more powder game stuff.)
I suggest reading the "How to suggest an element" thread. (Can't link because iPad copy pasting sucks)
I have a use for Hellstone. ETERNAL FIRE. It would keep fire burning forever on it. (got the idea from netherrack.)
Edit: By the way, will a lua mod still run if I name a second one that autorun if the other is already named autorun?
No, I mean fire will be drawn to it naturally, because of its hellish nature. And one the fire is stuck to it it'll stay for as long as it may, and will never go out. Like Netherrack in minecraft. I'm not talking about infinite fire. Eternal fire. It will last forever.