[bug]WIFI glitch

  • baizuo
    11th Dec 2010 Member 0 Permalink
    put a PSCN to a WIFI, put another WIFI then spark it, if there are many particles or your cpu is not strong enough, the WIFI attaching to the PSCN will continuous spark, while it should give one spark instead

    More seriously, once this happened, even there's only one pixel of WIFI, it will give current itself without input. To fix this, you have to hit the NEW button or delete amount of particles to rise the FPS
  • baizuo
    11th Dec 2010 Member 0 Permalink
    In another words, it's not reliable
  • HarmonicFarts
    11th Dec 2010 Member 0 Permalink
    baizuo
    Yeah, its happen to me too.
    Did you have to double post my friend?
  • Neospector
    11th Dec 2010 Member 0 Permalink
    Sorry but I even flood-filled the entire screen with dust. This glitch didn't happen. It might be a computer speed problem.
  • Catelite
    11th Dec 2010 Former Staff 0 Permalink
    Wifi has glitches like this, but it's more relevant to how many particles are touching each individual Wifi particle.

    It's already been fixed in the code to my knowledge, though a similar glitch exists for powered clone and photons.
  • Pilihp64
    11th Dec 2010 Developer 0 Permalink
    yes. there are rare possible wifi bugs currently, but i'm pretty sure i fixed them, they will be in the next update.
  • baizuo
    11th Dec 2010 Member 0 Permalink
    cracker64
    Glad to hear that
  • baizuo
    11th Dec 2010 Member 0 Permalink
    cracker64
    Fixed in 44.7 and with a visual link, GJ!