tpt.setfpscap()
sets the fps of the game.
For example, tpt.setfpscap(5)
sets the fps to 5 (veeeerrry slow)
tpt.setfpscap(2)
sets it to the highest fps your computer could handle...
EDIT: Also, what do you mean by "speed of the properties"?
Do note that by setting the FPS cap to some low value (3 or above) you get UI lag as well. Not good. Maybe someone could write a Lua plugin that controls simulation FPS (not overall FPS) by pausing and resuming the simulation automatically.
by speed of properties i meant the speed at which an element might for example absorb heat from another hotter element. or a great example is the element BRAY, like if you were to slow time down the BRAY element would lose its life slower than it would if it was normal speed. Or another is maybe explosives would explode slower (like a flame would slither across a line of c-4 slower).
Do you (or anyone else here) know why tpt.setfpscap(2) sets it to the highest your computer can handle? I'm just wondering, it doesn't make much sense to me :/
https://powdertoy.co.uk/Discussions/Thread/View.html?Thread=20696&PageNum=0#Message=291507
jacob1: "glitch that is now a feature"
That moment when you realise your computer can do 450 fps and you have been running it on 60 fps. It's a relief.