Hydraulics and Gears

  • dudeitsgraham
    10th Dec 2010 Member 0 Permalink
    A very useful update would be gears, based on size of the circular brush. In conjunction with this, there could be a hydraulic element which forces liquids through closed circuits. This could be used in applications to build pressure and released in an instant. The hydraulic element could also be activated by electric. The size of the Hydraulic element could also be taken into effect too. And input?
  • Neospector
    10th Dec 2010 Member 0 Permalink
    No movable solids.
    And if it doesn't involve this elaborate.
  • trystanr
    10th Dec 2010 Member 0 Permalink
    Start with pscn stop with nscn I guess
  • dudeitsgraham
    10th Dec 2010 Member 0 Permalink
    honestly, it would be like a grow, shrink, grow, shrink based on how long/large it is. pscn could turn it on, could turn it off. or it would just be conductible.
  • Neospector
    10th Dec 2010 Member 0 Permalink
    Oh. Idk what to think then.
  • dudeitsgraham
    10th Dec 2010 Member 0 Permalink
    Gears wouldn't have much use, unless anyone could think of an application. Goes with moving solids, but the hydraulics would be a great use.
  • RedFlash
    10th Dec 2010 Member 0 Permalink
    Give me three good reasons why hydraulics would be useful
  • Catelite
    10th Dec 2010 Former Staff 0 Permalink
    It'd be wonderfully useful. The issue would be programming it in without some kind of coding scheme. ^^
  • trystanr
    10th Dec 2010 Member 0 Permalink
    Why dont you just go play phun?
  • Rconover
    10th Dec 2010 Member 0 Permalink
    Incredibots2 could do it using its 2D engine, I believe all that would need to be done is apply a code to the engine to allow such a thing as movable solids, rockets would become fathomable and anything else that moves.

    Maybe even an RCXD car